![]() You suspect a bone might be broken.īlood pours freely from this ragged and particularly nasty open wound. The area is an ugly shade of purple, and apparently very painful to touch. ![]() In the vanilla game, the damage threshold is set at 20, so just as long as the medical skill level is above that, it should be fine. The game lists the equation it uses for calculating this, but just know that the person with the highest medical skill should be administering CPR. Lifted from the game files, CPR has a revive chance per skill of 0.01, while stabilization is 0.02. In fact, others can injure someone if they aren’t skilled enough, so it’s not always good for someone to perform it. Just like administering treatment, you’re better at CPR than others. Teleports the specified character (or the currently controlled character if parameter 1 is blank) to the position of the cursor.ĬPR is useful for keeping someone that has fallen unconscious alive (and can also revive) until you arrive at the scene. The name must be the same as the name of the folder where the characters configuration file is located (“human”/”tigerthresher”/”moloch” etc). Spawns a character/creature near, inside or outside the sub (or at a random spawnpoint if parameter 2 is blank). Spawns an item at either the cursor or the inventory, or at a random spawnpoint if parameter 2 is blank. Saves the map that is currently loaded with the specified filename. Resurrect the specified character (or the controlled character if none is specified), bringing them back from the dead. Replenishes oxygen in all rooms to 100.0. Instantly kills all creatures in the map. Stops the camera from being locked to the controlled character and allows it to be moved freely.įully restores the specified character (or the controlled character if none is specified) to full health. Sets the condition of all items in the map to 100.0.Īllows creation of fires by left clicking. See “disablecrewai”.Īllows adding water into rooms or removing it by holding the left or right mouse buttons. See “enablecrewai”.Īctivates or reactivates the crew AI in single player. Additionally, the Husk has a fully usable inventory and can interact with the Submarine as if it were a player.ĭeactivates the crew AI in single player, making the crew inactive unless directly controlled. Some creatures can attack by pressing the R key. CommandĪssume control of a character/creature. Note that the console is not case-sensitive: it doesn’t matter if any letter (or all, or any) is in uppercase. The console only recognize specific inputs called console commands, which are listed hereafter. Tonic Liquid, Stabilozine, Oxygenite Shard Velonaceps Calyx Eggs (25%), Broad-spectrum Antibiotics, Stabilozine Stabilozine, Broad-spectrum Antibiotics, ElastinĪntibiotic Glue, Fentanyl, Stabilozine, Liquid Oxygenite This preserves the default sub that comes with the game or the original file, but also makes a new. sub file, make your modifications, and then save it under a different name. You can easily make a modified version of a vanilla sub if you open the. If you accidentally overwrite a vanilla sub, you can back it up using the file verification system under Properties. Editing a submarine you’ve opened does not change the sub file, unless you save it over the original sub file. Using open, you can access all your current. Then you have the Back button, the Open button, and the Save button. The submarine placer allows you to place the outline of a submarine into the editor – AND WHEN YOU LOAD THE SUB IN-GAME, IT WILL SPAWN THE ACTUAL SUB – And also connect it to a docking hatch aboard the actual sub. At the top, you have your file controls & the submarine placer. Once you enter the sub editor, all you see is a blue backdrop and some menus around the borders of the game.
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